3D Modeling // Project 2

31.05.23 - 30.06.23 (Week 9 - Week 13 ) 
Emelyne How Sok Hing (0352938) 
Bachelor of Design (Hons) Creative Media 
3D Modeling // Project 2

LECTURES
Week 9: 
UV Unwrap and Texturing
We learned how to create UV using projection and auto unwrapping technique to prepare 3D model for texture painting. 

Figure 1.0 Tutorial, 31st May 2023


INSTRUCTIONS


Week 10: 
Project 2: Theme-scene-based Modeling
We are to model a scene based environment on the provided themed concept. The final output will be in a diorama or isometric composition.

Visual Reference
The first idea that popped up into my mind was to do something based on Halloween or a witch's lair. Based on this I went onto Pinterest to find some reference and inspiration.

Figure 1.1 Visual Reference, 7th June 2023

Figure 1.2 Visual Reference, 7th June 2023

Figure 1.3 Visual Reference, 7th June 2023

Week 12:
Process
After collecting enough reference and having a rough idea of what I wanted to model, I started project 2 using Blender. I wanted to design an environment that was reminiscent of a witch's den, filled with a cauldron, some potion bottles, and a few pumpkins. To fit with the idea, I also planned to model a tomb and a magic crystal ball. I didn't want to add a lot since, in addition to not having much time, I also wanted to make it simple and clean. 

Figure 1.4 Progress in Blender, 21st June 2023

Figure 1.5 Progress in Blender, 21st June 2023

Week 13: 
To model my pumpkin, I watched a tutorial on YouTube so as to get something decent. 

Figure 1.6 Progress of modeling a pumpkin, 27th June 2023

After modeling everything, I started to add textures to my objects. I tried to find different covers for my books and also did some UV editing to make it look good. 

Figure 1.7 Progress of UV unwrapping, 27th June 2023

After adding the textures, which took me a while because I struggled to choose the right wood textures for my table, floor, and wall, I added various lights just like my lecturer suggested. I wanted to go for a dark moody type of ambience since I thought it would match my theme more. I also added some lights inside my pumpkins and tried to use emission to make some of my objects glow. 

Figure 1.8 Rendering process, 30th June 2023

Figure 1.9 Rendering process, 30th June 2023

Figure 2.0 Rendered model of project 2, 30th June 2023

Week 14: 
I tried to look up for some examples of rendered scenes at night. Referring to what I found, I tried to change the lightings of my isometric. 

Figure 2.1 Updated project 2, 9th July 2023

Final Project 2: Theme-scene-based Modeling
Here's the final for my project 2 after making the necessary arrangements. 

Figure 2.2 Final project 2, 9th July 2023


FEEDBACKS
Week 13: 
My lecturer recommended and showed me how to put my light settings in order to create a nice ambience. 

Figure 2.1 Lecturer's feedback, 28th June 2023

Figure 2.2 Lecturer's feedback, 28th June 2023

After rendering my project, I asked my lecturer for further feedbacks. 
- Try to make the background light more blue and try to find references for night lighting on google. 
- Usually, you use a mix of blueish and warm lights 
- Dim the light for the wall and make it subtle
- Increase the intensity for the window's and cauldron's light so as to put focus on the middle. 


REFLECTIONS
Week 9 - 14:
I took a little while to complete this task. Since I had so many things to complete and so little time, I dragged my feet a little on this one. However, I enjoyed working on this project because it was enjoyable to design a room depending on our preferences. Because I could do whatever I wanted and because I was able to discover an abundance of references, I felt quite free while doing this. Since my objects were quite simple and not overly hard, I didn't really struggle all that much to do them. It took me longer to render than I had anticipated, and I occasionally struggled to decide where to place the lights. It was indeed challenging and rather confusing. I was duped when I assumed that rendering would be easy and quick. I took so long to select the proper textures and hues that I became impatient. But after some time, I was able to decide :D Even though I am aware that I can still do a lot better, I am mostly satisfied with what I accomplished. 

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